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Graphic Design, Animation & 3D Modeling for Kids

Design, animate, model, and share your ideas.

Recommended age: 8–18Live 1-on-1

This live 1-on-1 creative technology path moves from pixel art and illustration into animation, video editing, 3D modeling, rendering, and portfolio design. Students complete an original project every eight lessons.

THE FULL 64-LESSON PATH

Graphic design curriculum: from pixel art to a finished creative portfolio

Open a phase to explore the learning topics. Each phase ends with a project made by the student.

Phase 1: Pixel Art & Grid Design (Pixilart)Lessons 1–8
  • Introduction to Digital Canvas, Pixels, & Pixilart Interface
  • Basic Color Palettes & Shading Techniques in Pixel Art
  • Drawing Basic Shapes & Objects (Items & Tools)
  • Creating Character Sprites & Game Assets
  • Isometric Grid & Perspective Fundamentals
  • Tilemaps & Game Environment Creation
  • Intro to Frame-by-Frame Pixel Animation

🏆 Project checkpoint — Complete Pixel Art Game Asset Pack & Animated Sprite

Phase 2: Digital Illustration & Vector Art (Krita)Lessons 9–16
  • Krita Setup, Drawing Tablets, & Brush Engine Basics
  • Layer Management, Blending Modes, & Masks
  • Line Art Techniques & Inking Fundamentals
  • Vector Tools, Bezier Curves, & Custom Shapes
  • Digital Color Theory, Shadows, & Highlights
  • Typography, Posters, & Layout Design
  • Character Concept Art & Silhouette Design

🏆 Project checkpoint — Custom Digital Poster & Character Concept Sheet

Phase 3: 2D Animation & Motion PrinciplesLessons 17–24
  • The 12 Principles of Animation: Squash & Stretch
  • Timing, Spacing, & Easing in Motion
  • Frame-by-Frame Animation: Bouncing Ball & Secondary Motion
  • Character Walk & Run Cycles
  • Visual FX Animation (Fire, Water, & Explosions)
  • Storyboarding, Keyframes, & In-Betweens
  • Exporting Sprite Sheets & Animation Loops

🏆 Project checkpoint — Animated Short Scene with Custom Characters

Phase 4: Audio-Visual Editing & Compositing (Capcut)Lessons 25–32
  • Video Editing Fundamentals: Timeline, Cuts, & Trimming
  • Transitions, Speed Ramps, & Keyframing Motion
  • Sound Design, Audio Levelling, & Foley Effects
  • Text Animations, Titles, & Dynamic Subtitles
  • Visual Effects, Filters, & Color Grading Basics
  • Green Screen, Chroma Keying, & Masking
  • Formatting Video for YouTube, Shorts, & Social Media

🏆 Project checkpoint — Cinematic Video Trailer with Sound & Motion FX

Phase 5: 3D Design & Spatial Modeling (Tinkercad)Lessons 33–40
  • Intro to 3D Space, Navigation, & Primitive Shapes
  • Combining, Grouping, & Cutting Holes
  • Alignment, Workplanes, & Precision Measurement
  • Designing Mechanical Parts & Real-World Objects
  • Architectural Design: Houses & Structures
  • Texturing, Colors, & Material Properties
  • Preparing Models for 3D Printing (STL Exports)

🏆 Project checkpoint — Complete 3D Architectural › Diorama Model

Phase 6: Fundamentals Of 3D Modeling (Blender)Lessons 41–48
  • Blender Interface, Viewport Navigation, & Hotkeys
  • Edit Mode: Vertices, Edges, Faces, & Extrusion
  • Loop Cuts, Beveling, & Inset Tools
  • Modifiers 1: Mirror, Array, & Subdivision Surface
  • Modifiers 2: Solidify, Boolean, & Curve Modifiers
  • Shader Editor: Base Materials, Glossiness, & Colors
  • Lighting Setups (HDRI, Point, Sun, & Spotlights)

🏆 Project checkpoint — Low-Poly 3D Environment Scene

Phase 7: Advanced 3D Assets, Texturing & Rendering (Blender)Lessons 49–56
  • High-Poly Modeling & Sculpting Basics
  • UV Unwrapping & Texture Mapping Fundamentals
  • Applying PBR Textures (Normal, Roughness, Metallic Maps)
  • Camera Setup, Composition, & Depth of Field
  • Rigging 3D Models: Bones, Constraints, & Weight Painting
  • Keyframing 3D Animation & Camera Flythroughs
  • Eevee vs. Cycles Render Engines & Optimization

🏆 Project checkpoint — Fully Animated & Rendered 3D Product Showcase

Phase 8: Capstone Portfolio & Multi-Tool PipelineLessons 57–64
  • Integrating 2D Assets into 3D Scenes
  • Compositing Blender Renders inside CapCut
  • Creating Motion Graphics overlays in Krita
  • Branding, Watermarking, & Personal Logo Design
  • Assembling an Interactive Digital Design Portfolio
  • Peer Review, Design Revisions, & Quality Polishing
  • Exporting High-Res Formats (PNG, MP4, OBJ, GLTF)

🏆 Project checkpoint — Final Master Capstone Presentation & Portfolio Demo Reel

WHO IT'S FOR

Is this course right for your child?

Creative kids and teens who want to design artwork, animated scenes, videos, 3D worlds, and a portfolio they can proudly share.

Book a Free Trial Lesson →
QUESTIONS PARENTS ASK

Graphic Design FAQ

Does my child need drawing experience?

No. The course starts with beginner-friendly visual tools and builds confidence through practical projects.

Which creative areas are included?

The path includes pixel art, illustration, 2D animation, video editing, 3D design, Blender modeling, rendering, and portfolio presentation.

How often do students complete projects?

Every eight lessons ends with a project checkpoint, creating eight portfolio pieces across the full 64-lesson path.

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