Scratch Game Development for Kids
Build games, learn logic, and bring ideas to life.
This live 1-on-1 Scratch game development path gives young creators a playful start in coding through sprites, movement, logic, scoring, level design, and game polish. Every eight lessons ends with an original game project.
Scratch coding curriculum: from first sprite to a master game showcase
Open a phase to explore the learning topics. Each phase ends with a project made by the student.
Phase 1: Scratch Basics, Sprites & MotionLessons 1–8
- Welcome to Scratch: Stage, Sprites, Backdrop & Interface
- Moving Sprites: X & Y Coordinates, Steps, & Directions
- Looks & Costume Switching: Making Sprites Walk & Speak
- Basic Inputs: Controlling Sprites with Arrow Keys
- Sounds & Effects: Adding Audio Triggers & Visual Styles
- Event Blocks: Combining Green Flag, Keys, & Mouse Clicks
- Sprite Interaction: Bounce on Edge & Basic Touching Sensing
🏆 Project checkpoint — Interactive Animated Pet & Play Playground
Phase 2: Game Loops, Collision & Scoring BasicsLessons 9–16
- Forever Loops: Keeping Games Running Continuously
- Repeat Loops: Controlled Actions & Animation Cycles
- If-Then Logic: Detecting Walls, Objects, & Boundaries
- Creating Variables: Adding Score & Point Counters
- Collecting Objects: Hiding, Showing, & Point Triggers
- Hazards & Game Over: Detecting Enemies & Resetting Positions
- Timers & Countdowns: Adding Urgency to Gameplay
🏆 Project checkpoint — Fruit Catcher Game with Score & Timer
Phase 3: Maze Mechanics & Player PhysicsLessons 17–24
- Maze Setup: Drawing Customs Walls & Starting Points
- Wall Collision 1: Blocking Movement through Maze Walls
- Wall Collision 2: Smooth Player Navigation & Glitch Fixing
- Enemy Patrols: Moving Hazards Back and Forth
- Keys & Doors: Unlocking Passages with Inventory Items
- Level Progression: Switching Backdrops for Multi-Level Mazes
- Win/Lose Conditions: Win Screens & Game Over Mechanics
🏆 Project checkpoint — Multi-Level Treasure Hunt Maze Game
Phase 4: Arcade Classics & Shooter LogicLessons 25–32
- Intro to Clones: Spawning Multiple Obstacles & Items
- Enemy Spawning: Random Spawn Times & Locations
- Player Health Bars: Tracking Lives with Variables
- Enemy Waves: Increasing Speed & Difficulty Over Time
- Sound FX & Particles: Visual Polish for Hits and Explosions
🏆 Project checkpoint — Space Shooter Game with Waves & Boss Encounter
Phase 5: Platformer Physics & GravityLessons 33–40
- Custom Variables: Understanding Velocity Y & Gravity Mechanics
- Jumping Logic: Adding Floor Detection & Jump Power
- Smooth Horizontal Movement: Friction & Acceleration
- Platform Collision: Standing on Floating Platforms
- Wall Jumping & Ledge Detection Mechanics
- Moving Platforms: Carrying Player Sprites Across Gaps
- Spikes & Lava Traps: Checkpoint Systems & Respawns
🏆 Project checkpoint — Precision Single-Screen Platformer Game
Phase 6: Advanced Gameplay & Custom BlocksLessons 41–48
- Custom Blocks (My Blocks): Writing Reusable Game Scripts
- Screen Refresh Without Run: Instant Calculations & Physics
- Scrolling Engine 1: Horizontal Scrolling Camera Mechanics
- Scrolling Engine 2: Vertical & Grid-Based Map Movement
- List Variables 1: Storing High Scores & Player Data
- List Variables 2: Building Inventory Systems for RPGs
- Shop Systems: Purchasing Upgrades with In-Game Currency
🏆 Project checkpoint — Endless Runner or Scrolling Adventure Game
Phase 7: Specialized Genres & SensorsLessons 49–56
- Scratch Pen Extension: Drawing Trails, Lines, & Shapes
- Physics Games: Bouncing Balls, Angle Bounces, & Trajectories
- Clicker Game Mechanics: Auto-Clickers, Multipliers, & Stores
- Turn-Based Combat: Attack Systems, Enemy AI, & Choice Menus
- Video Sensing Extension: Controlling Games with Your Webcam
- Audio Sensing Extension: Voice Pitch & Volume Game Inputs
- AI & Pattern Tracking: Coding Smart Chasing Enemies
🏆 Project checkpoint — Motion-Controlled or Physics-Based Sandbox Game
Phase 8: Capstone Project & Game PolishLessons 57–64
- Level Select Screens: Main Menus, Pause Menus, & Settings
- Sound Design & Atmosphere: Background Loops & Audio Mixing
- Game Art & VFX: Custom Sprite Animations & Camera Shakes
- Bug Hunting & Playtesting: Finding Glitches & Balancing Difficulty
- Peer Feedback & Iteration: Refining Mechanics Based on Playtests
- Exporting & Scratch Community: Instructions, Credits, & Sharing
🏆 Project checkpoint — Master Capstone Game Presentation & Arcade Showcase
Is this course right for your child?
Young beginners who want a fun first step into coding by creating games, animations, characters, and interactive worlds.
Book a Free Trial Lesson →Scratch FAQ
Is Scratch a good first coding course?
Yes. Scratch uses visual blocks so young learners can focus on logic, creativity, and problem solving before typed code.
What will my child make?
Students create animated pets, score-based games, mazes, shooters, platformers, scrolling adventures, and a final capstone game.
Will my child work independently?
The teacher guides each child live and 1-on-1, while every project gives them room to personalize their own ideas.
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